AI Insights · Timothy · January 2022
Top 5 First Person Games on Android in Europe Q4 2021
In Q4 2021, first-person games on Android in Europe saw significant performance metrics. Highlights include revenue peaks and varying trends in downloads and active users for top titles.
In the fourth quarter of 2021, first-person games on the Android platform in Europe demonstrated notable performance metrics. Here's a closer look at the top 5 applications in this category, based on data from Sensor Tower.
Call of Duty: Mobile Season 8 from Activision Publishing, Inc. experienced a remarkable increase in weekly revenue, starting at approximately $568K and peaking at around $981K by the end of December. Weekly downloads showed a varied trend, beginning at 147K and ending at nearly 152K. Active users saw a fluctuation, starting from around 2.42M, dipping slightly mid-quarter, and then recovering to approximately 2.32M by the end of December.
Fishing Clash: Sport Simulator by Ten Square Games recorded a weekly revenue that fluctuated throughout the quarter, beginning at $405K and peaking at about $537K in the week of December 20. Downloads saw a significant drop, starting at around 93K and falling to nearly 40K by the end of December. The number of active users also declined, from approximately 406K at the beginning of the quarter to around 323K by the end of December.
Standoff 2 by AXLEBOLT LTD showed a notable increase in weekly revenue, beginning at $197K and reaching approximately $369K by the end of the quarter. Downloads steadily increased as well, starting at 136K and peaking at nearly 280K in the last week of December. Active users also saw growth, from around 5.86M at the start to approximately 6.57M by the end of December.
Chapters: Interactive Stories from Crazy Maple Studio Dev had a weekly revenue that varied, starting at $271K and peaking at $292K by the end of December. Downloads fluctuated significantly, beginning at 54K and ending at 45K. Active users showed a slight decline, from around 401K at the start to approximately 354K by the end of December.
Minecraft by Mojang saw a steady increase in weekly revenue, beginning at $209K and reaching approximately $363K by the end of December. Downloads also increased, starting at 33K and peaking at nearly 89K in the final week of December. Active users showed a positive trend, growing from around 1.89M at the start to approximately 2.11M by the end of December.
For more in-depth insights into these trends and additional data, visit Sensor Tower.